Add recursive directory searching to your dragon without adding or changing any source code.
Background processing
The user can switch to or launch other processes while your dragon is processing documents, and can cancel Open Documents events.
Extensive documentation (MSWord and text formats)
The Dragonsmith Programmer's Manual contains descriptions of every instance variable and method in the Dragon class, instructions on how to use or override them (and notes on when it's best to leave them alone), and much more. The text-format version doesn't look very nice and lacks illustrations but otherwise contains the same information.
Resource-based Preferences class
Preferences files are automatically created, and the user can switch to a particular preferences file at any time by double-clicking on it. If you don't want your dragon to create a preferences file, you only need to make simple changes two resources.
Improved file filtering
The Dragon class is now smarter about which documents to process and which to leave alone. Custom filtering is easy to add.
Easier interface for subclasses
Subclasses of Dragon require less added code.
Improved Apple event debugging
Document processing can now be debugged in its natural state -- using the Passer dragon, you can essentially drag-and-drop documents onto your dragon while itâ•’s running in the THINK C Debugger. Also, incoming 'odoc' events will be postponed if your dragon is busy processing a batch of documents, and finished later in the order in which they were received.
Template files for quick Dragon subclassing
Three template classes and associated files can be used as the basis for Dragon subclasses.
Improved menu support
The Dragon class implements standard Apple and Edit menus and a simple File menu. No source code additions or modifications need to be made if you decide NOT to use menus in a dragon.
Moving from v1.0b2 to v1.1
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Because a number of implementation details have changed with this release, you'll have to make several changes to your subclass of Dragon in order to get it to compile. See the 'Getting started' section in the Dragonsmith Programmer's Manual for details.